

The HQ initially has the same viewrange as Sarge (Sarge is always present so he works as a baseline). This means the HQ will resist all but the strongest of pummelings, giving you time to either relocate your bulldozer and start fresh, or bring back troops to defend, though usually, if your HQ is under attack, you've been outflanked or the enemy has smashed through the rest of your base first. The HQ costs 400 units of plastic to build and boasts the highest health in the game, clocking in at a whopping 3000HP. You can also build extra Bulldozers or Dump Trucks if you lose them or simply want more build queues or collectors gathering. A fully constructed HQ unlocks and allows you to build your Tier 1 structures, the Barracks, Guard Tower and Barbed Wire post. Unlike in other RTS games where lack of a HQ disables your Radar or certain abilities, lacking a HQ in this game simply means you are unable to build structures. The progression goes HQ > Super HQ (SHQ) > Super Duper HQ (SDHQ). The HQ has 3 tiers of upgrades, the only building in the game to do so. The Headquarters are your first priority building and one of two "tier 0" buildings in the game, the HQ is the start of your base, unlocking and allowing you to build every single other structure in the game bar the Resource Depot, which is the other 'tier 0' building. They are responsible for creating your armies, your support units and your resource gatherers, this guide will mainly take the view of playing in Single Player.These structures are: Your Production buildings are the buildings you need to establish your base.
